Overview This month I was given a Maya scene with objects included. My task was to create Mental Ray lights and materials for the scene rather than with the mia materials I learned about in my previous lighting and rendering class. I found the process to be much more efficient this time around, and I…
Overview Before this Character Design and Creation class, my encounter with Zbrush was brief, having only used it to do some basic texturing for imported objs made in Maya. I did have some apprehension at the start because of my lack of experience, but I think that the end result turned out well considering (above)….
This is round 2 of learning how to animate a character in Maya. I moved on from a mannequin to this free rigged character from Mery Project.
This is round 2 of learning how to animate a character in Maya. I moved on from a mannequin to this free rigged character from Creative Crash.
This project introduced the method of using image based textures and using reference images. The models were provided while the lighting and materials were up to the student.
This project was a part of my curriculum at Full Sail University. The models were provided because the focus of this project was to introduce us to mia material x and learning how to make realistic lighting and textures.
What I know about modeling My initial idea of 3D modeling was that it was an endlessly flexible, mess free way to be a sculptor. Of course it’s far more than that, but in the eyes of a 13 year old who has no concept of understanding the bigger picture, that’s what I believed it…