Finally making a website for myself! It’s been a long time coming. I plan to feature my illustrations, drawing, and 3D work in my portfolio, and I’ll have a shop too with prints and other goodies! Just for fun, here’s an animal study I did.
Inspired by the concept of humanity’s relationship with nature, I feel that we somehow see ourselves as a separate entity when really we are a part of it. We are born and live through “nature” and return to it upon our passing.
Overview This month I was given a Maya scene with objects included. My task was to create Mental Ray lights and materials for the scene rather than with the mia materials I learned about in my previous lighting and rendering class. I found the process to be much more efficient this time around, and I…
Overview Before this Character Design and Creation class, my encounter with Zbrush was brief, having only used it to do some basic texturing for imported objs made in Maya. I did have some apprehension at the start because of my lack of experience, but I think that the end result turned out well considering (above)….
This is round 2 of learning how to animate a character in Maya. I moved on from a mannequin to this free rigged character from Mery Project.
This is round 2 of learning how to animate a character in Maya. I moved on from a mannequin to this free rigged character from Creative Crash.
This project introduced the method of using image based textures and using reference images. The models were provided while the lighting and materials were up to the student.
This project was a part of my curriculum at Full Sail University. The models were provided because the focus of this project was to introduce us to mia material x and learning how to make realistic lighting and textures.